Category Archives: Programming

Museum Game Thought Experiment, Part 4: Other Issues

In Part 3, I started a plan for the gameplay for Art Summer, a hypothetical summer game for a museum. In this final part, I’m going to address some of the other issues involved in the running of the game. … Continue reading

Posted in Programming | Tagged , , , | 1 Comment

Gaming From Another Angle: Photo Scavenger Hunts

A bit diagonal from my series on alternate reality games, but this is something I came across today that I thought worthy of mention. One of My Place of Work’s major conferences* is coming up, and one of the many … Continue reading

Posted in Marketing, Programming | Tagged , , | Leave a comment

Museum Game Thought Experiment Part 3: Designing Missions for ArtSummer

Edited to add: The framework in this post is based heavily on Ann Arbor District Library’s Summer Game, which I wrote about in part 1 of this story. Part 2 has some real-life examples of museum games. This post is … Continue reading

Posted in Programming | Tagged , | 3 Comments

Museum Game Thought Experiment, part 2: ARG Examples

(See part 1 of this story, revealing some non-museum models for experiential games.) Recently I’ve been exploring some examples of games that museums have hosted as programs. I’m focusing on alternate reality games–defined by Wikipedia as “an interactive narrative that … Continue reading

Posted in Marketing, Programming | Tagged , , | 5 Comments

Museum Game Thought Experiment, part 1: Models

In the library world, where I currently work, gaming of all sorts is a significant trend. I’m particularly interested in large, custom games that a library would produce and operate as programs (or perhaps, “experiences”) for their patrons. In the … Continue reading

Posted in Programming, Technology | Tagged , , , , , , , | 3 Comments