Category Archives: Technology

Pinterest for Museums, Part 4: Links-a-Go-Go

This is the last section of my series on Pinterest for museums. Part 1 covered the basics of the site; Part 2 examined what some museums are currently doing on the site, and Part 3 looked at the site’s potential … Continue reading

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Link Dump Sunday: There is a Small Mailbox Here

I discovered yesterday, via Fresh & New(er), that Inform7 is out. Inform is a language for writing text adventure games (think Zork). A few years ago, I experimented with Inform6 and created a mostly functional game, complete with storyline and … Continue reading

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Pinterest for Museums, Part 3: The Potential

Part 1 of this post covers the basics of Pinterest. Part 2 examines how museums are currently using the site. And this part, for all intents and purposes, will analyze some issues related to whether a museum should get on … Continue reading

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Pinterest for Museums, Part 2: Museums Currently on Pinterest

See part 1 of this series for Pinterest basics. While Pinterest has gotten plenty of buzz lately, it’s still relatively new in the consciousness of the vast majority of people. The majority of museums aren’t there, at least not yet. … Continue reading

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Pinterest for Museums, Part 1: The Basics

Having noticed Pinterest making a dent in my social media streams, I’ve been exploring the site over the past couple of weeks. Is it something of value for museums? There’s certainly some potential. So this is the first in a … Continue reading

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CodeYear, and Coding for Marketers

My favorite session at the becoming-less-recent conference of my employer’s that I attended was a surprise, since it wasn’t actually even part of the schedule. It was a hastily-assembled meet-up for people doing CodeYear. CodeYear is a free online JavaScript … Continue reading

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Museum Game Thought Experiment, part 1: Models

In the library world, where I currently work, gaming of all sorts is a significant trend. I’m particularly interested in large, custom games that a library would produce and operate as programs (or perhaps, “experiences”) for their patrons. In the … Continue reading

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